Q&A

Q: Why are Full View reviews filled with so much excessive, redundant information? Why category-based?

A: I feel most reviews overlook the specifics and neglect aspects that I wished would be directly addressed. Full View reviews intend to touch on every single aspect of a game, both big and trivial. In a sense, I wanted to make a one-stop review that fits the needs of anyone, hence category-based organization.

Want to know more about the gameplay and leave the story a surprise? Read the “Gameplay” section and be on your way. Already familiar with a game, but still on the fence with purchasing it? Go ahead and read the “Price” and “Situation” section. Want an detailed rundown of the game? Then go ahead and read the entire review.

Q: Why are Full View reviews (and the rest of your reviews) not using a simple number-based rating?

A: Have you seen IGN? Or Metacritic? People ridicule the number over the actual content of the review or the game itself. Similarly, people get fed up over a number, disregarding that games are meant to be entertaining, not a fight between the highest ratings. I disregard any existence of numbered ratings for the sake of avoiding these shallow disagreements. On that note, I keep my Judgement system numberless and broad, as to encourage the viewer to read the review, in its entirety or in desired parts. I think a word or phrase can sometimes be more informative than a single number.

For comparison’s sake, if the Judgement system had used numbers, it would be something like this: “Must-Play” (9-10), “Recommend” (7-9), “Take A Chance” (5-7), “Take Caution” (3-5), “Avoid” (1-3). As you can see, there’s often overlap and no direct translation. The Judgement system is based on a holistic review of the game, my own feelings and intuition regarding the game’s merit, and determination on whether the game fits the accompanying taglines (ex. “Anyone interested should consider this game”). Note that I consider price and demographic in a separate section that does not influence the Judgement rating.

Q: What can we expect from this website in the future?

A: I have a lot of ideas, but I am unsure if I can pursue them at the moment. The possibilities really are endless: a YouTube channel for more visual reviews, showcases, and gameplay; podcasts for extended chats about video games and a life with games; streaming recent games and other relevant content; conducting a online game club with weekly check-ins and discussions; anything that people would love to see happen. These ideas might be implemented within a few years, depending on how this website progresses.

In terms of the website itself, I aim to improve the aesthetics of this website. So expect improvements in pixel art, animation, and visual flair as time goes on! Farther down the road, I want to pursue a personal domain with no advertisements. Likewise, I hope that any funds earned from this website eventually go towards more charitable acts.

As of now, I want to be committed to a biweekly schedule of reviews and articles. Perhaps this can eventually become weekly. Either way, I hope to have more originality, such as having short comic strips to accompany “Magnified” articles and of the sort.

Q: Why is the theme based on sight, eyes, glasses, and all that stuff?

A: There’s no deep reason—and I’m not an actual optometrist—but simply that I have a thing for eyes. I think sight is one of the most important senses we have, and most especially for video games.

Q: If I have a question or another concern, where can I contact you?

A: Head on over to the “Contact” page when you hover over the “About” section on the main menu. From there, you can submit any questions you have about the website, me, and other things (within reason). I can’t guarantee that all questions will be answered, but I will try to include them on this page if the question is frequent enough.

The General Contact Form is for anything regarding the website, my writing, game recommendations, feature suggestions, and so on. The Business Contact Form is for anything regarding review copies and other business matters.

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